Your defensive structure acts as the anchor of your entire strategy, dictating exactly what types of enemy pushes you can comfortably survive.
Making the wrong choice will leave a glaring weakness in your roster that experienced opponents will ruthlessly exploit.
Melting the Behemoths
The Inferno Tower is the ultimate example, possessing a damage beam that ramps up exponentially the longer it stays locked on a single target.
However, their massive, glaring weakness is their extreme vulnerability to cheap, multi-unit swarm cards.
- It provides great value against fast units like the Hog Rider.
- It costs a massive amount of elixir and decays over time.
- If they use a lightning spell to destroy your tower, you must immediately drop a backup melee unit.
Clearing the Horde
A Bomb Tower placed in the center of the arena can single-handedly stop a massive, ten-elixir swarm push while taking minimal damage.
The trade-off is that these buildings possess incredibly low single-target Damage Per Second (DPS).
| Defense Category | Primary Target | Biggest Weakness |
|---|---|---|
| High DPS Building | Golem, Giant, Lava Hound, Mega Knight | Skeleton Army, Minion Horde, Goblin Gang |
| Splash Damage (e.g. If you beloved this posting and you would like to get far more info with regards to tower rush kindly pay a visit to our webpage. , Bomb Tower) | Massive ground swarms, bridge spam, bait decks | Lacks the raw damage to stop a massive push |
Balancing Your Defenses
Ultimately, the building you select must perfectly complement the other seven cards in your deck.
Master the placements of both architectural styles, and you will construct an impenetrable fortress.