The Rock-Paper-Scissors Strategy in Tower Rush

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The entire combat system is just a highly complex, beautifully animated game of Rock, Paper, Scissors.


In this digital version, the triangle consists of Swarms, Area-of-Effect (Splash) Damage, and High Single-Target Damage.


Swarm, Splash, Single-Target


The rules of the arena are simple: Swarms overwhelm Single-Target units; Splash Damage obliterates Swarms; and Single-Target units destroy Splash Damage.


If you blindly play a swarm without baiting out their splash damage first, you are throwing your elixir away.


  • A deck with only swarms will be destroyed by a single splash unit.
  • Know instantly that a Valkyrie is the perfect response to a Goblin Gang.
  • Spells are the ultimate wildcards.

Exploiting the Rules


Once you understand the basic Rock-Paper-Scissors rules, you can begin to actively subvert them using 'Bait' strategies.


This high-level psychological warfare turns the simple combat triangle into a complex game of mental chess.


Unit CategoryStrengthsThe Counter
The HordeHigh DPS single-target tanks, Princes, P.E.K.K. If you loved this post and you wish to receive much more information relating to tower rush please visit our own internet site. AsWizards, Valkyries, Bomb Towers, The Log
The SweepersSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P.E.K.K.As, Heavy Spells

The Evolution of Balance


The delicate ecosystem of the arena relies entirely on this three-way tension.


Always respect the fundamental rules of combat before attempting complex maneuvers.

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