The entire combat system is just a highly complex, beautifully animated game of Rock, Paper, Scissors.
In this digital version, the triangle consists of Swarms, Area-of-Effect (Splash) Damage, and High Single-Target Damage.
Swarm, Splash, Single-Target
The rules of the arena are simple: Swarms overwhelm Single-Target units; Splash Damage obliterates Swarms; and Single-Target units destroy Splash Damage.
If you blindly play a swarm without baiting out their splash damage first, you are throwing your elixir away.
- A deck with only swarms will be destroyed by a single splash unit.
- Know instantly that a Valkyrie is the perfect response to a Goblin Gang.
- Spells are the ultimate wildcards.
Exploiting the Rules
Once you understand the basic Rock-Paper-Scissors rules, you can begin to actively subvert them using 'Bait' strategies.
This high-level psychological warfare turns the simple combat triangle into a complex game of mental chess.
| Unit Category | Strengths | The Counter |
|---|---|---|
| The Horde | High DPS single-target tanks, Princes, P.E.K.K. If you loved this post and you wish to receive much more information relating to tower rush please visit our own internet site. As | Wizards, Valkyries, Bomb Towers, The Log |
| The Sweepers | Skeleton Armies, Minion Hordes, Goblin Gangs | High health single-target units, Mini P.E.K.K.As, Heavy Spells |
The Evolution of Balance
The delicate ecosystem of the arena relies entirely on this three-way tension.
Always respect the fundamental rules of combat before attempting complex maneuvers.