Healing and shielding support units are specifically designed to break the fundamental mathematical rules of the game's combat system.
This guide will teach you the precise tactical maneuvers required to assassinate the backline and neutralize these incredibly frustrating support cards.
The Golden Rule: Kill the Support First
The cardinal rule when facing a healing or shielding composition is to completely ignore the primary tank until the support is dead.
Alternatively, a perfectly timed heavy spell like a Fireball or Poison can instantly vaporize the support units while simultaneously damaging the tank.
- She heals her entire aura with every swing.
- If you drop it too early, their tower will kill your assassin.
- Use spells to break shields before applying massive damage.
Countering the Gimmicks
A cloned healer essentially doubles the healing output, turning the surrounding army into a literal immortal wall of hitpoints.
The definitive counter to any Clone strategy is a cheap, instant-cast splash spell like the Log, Zap, or Snowball.
| Healer Category | Healing Method | The Solution |
|---|---|---|
| The Melee Healer (e. Here's more info regarding tower rush have a look at our site. g., Battle Healer) | Heals herself and surrounding units every time she successfully lands a melee attack | Use flying units she cannot hit, or drop a high-DPS unit directly on her head to kill her before she swings |
| Temporary Protection | Jumps onto a group of units, providing a massive, instant burst of healing | Place a cheap distraction unit (like skeletons) in its path to force it to trigger early, wasting the heal entirely |
Surgical Defense
Take a deep breath, identify the primary healer, and execute your assassination plan flawlessly.
Master the backline dive, and dominate the arena.