Drafting and Deck Building in Tower Rush

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Don't get caught defenseless. It provides a solid defensive anchor regardless of what else you pick.

To inject variety and test pure fundamental skill, developers frequently feature 'Draft' modes in special events and tournaments.


Drafting is widely considered the ultimate test of a player's game knowledge, adaptability, and understanding of core synergies.


Prioritizing Your Choices


The absolute most critical rule of drafting is ensuring you select at least one reliable 'Win Condition' (a card that targets buildings).


Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.


  • Don't get caught defenseless.
  • It provides a solid defensive anchor regardless of what else you pick.
  • If you have the choice between a Fireball and a wizard, take the Fireball.

Sabotaging the Opponent


The cards you do not pick are sent directly to their hand, giving you incredible control over their strategy.


Similarly, if you drafted a massive swarm unit like the Minion Horde, ensure you DO NOT give them the Arrows spell.


Bad DraftingThe Result
Drafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P.E.K. Should you adored this information in addition to you would like to obtain more details about tower rush kindly visit our web page. K.A, rendering your Golem useless
Forgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime

Playing the Hand You're Dealt


The winner of a draft match is the player who can identify their bizarre new win condition fastest.


Choose wisely, and outsmart them before the match even begins.

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