The concept is devilishly simple: fill your deck with multiple fragile, high-damage swarm units that all share the exact same weakness.
This guide dissects the mechanics of baiting and how to execute this maddening strategy flawlessly.
The Art of the Bait
They are forced to use their Log to kill her. In case you have virtually any inquiries with regards to in which as well as tips on how to work with tower rush, you are able to email us with our web-site. The exact millisecond you see that Log roll across the screen, you deploy your true win condition: the Goblin Barrel.
To master this deck, you must become hyper-aware of the opponent's hand, counting their cards to ensure you only throw the Barrel when it is perfectly safe.
- It is a waste of 3 elixir and gives them a massive advantage.
- Double value.
- If they refuse to Log the Princess and use troops instead, defend the troops and keep the Princess alive.
Advanced Bait Tactics
The opponent, acting on muscle memory, will blindly drop their Log in the center of the tower, missing your goblins entirely as they spawn safely in the back.
You must condition the opponent; throw three standard centered Barrels early in the game to establish a pattern, then use the Tricky Barrel in overtime to secure the win.
| Card Type | How to Use It | Desired Outcome |
|---|---|---|
| The Princess | Placed at the bridge to force an immediate response from the opponent | Forces the opponent to use The Log or Arrows, clearing the path for the main attack |
| Goblin Gang | Used defensively to surround and kill mini-tanks like the Hog Rider | Absorbs the enemy spell on defense, allowing a safe counter-push |
Winning Through Annoyance
When executed perfectly, the opponent will feel like they never have the right cards in their hand at the right time.
The bait is set; wait for them to bite.