Mastering Kiting in Tower Rush

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Perfecting the center pull takes dozens of attempts. They pull heavy units very reliably.

In the higher echelons of competitive play, matches are rarely decided by raw card levels or simple deck synergy.


Kiting refers to deploying a unit specifically to draw the attention (aggro) of enemy troops and lead them away from your towers.


The Center Pull


By placing a cheap distraction precisely in the center, you force the enemy to walk towards it, taking fire from both of your towers simultaneously.


If you place it too late, the enemy will lock onto your tower, and the pull will fail entirely.


  • Perfecting the center pull takes dozens of attempts.
  • They pull heavy units very reliably.
  • Use cheap troops like skeletons for single-target attackers.

Advanced AI Manipulation


You achieve this by placing a unit like an Ice Golem in the center, waiting for the enemy to follow, and then letting the Ice Golem walk into the opposite lane.


This technique can completely neutralize a ten-elixir push using only two elixir, creating the most massive positive trade possible in the game.


Unit UsedBest Target
Frost GiantMelee swarms, heavy single-hitters, slow-moving bruisers
Cheap SwarmThey force the enemy to stop and attack three separate times

Mind Games


Watching your massive, expensive army get completely dismantled by a two-cost unit is incredibly demoralizing.


You dictate exactly where the enemy moves, effectively taking control of their army away from them.



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