Having the strongest defensive building in your deck means absolutely nothing if you do not know exactly where to place it on the map.
Novice players tend to panic and place their defensive buildings directly in front of the incoming threat, often right at the bridge.
Mastering the Middle
The absolute most important placement to memorize is the center pull, designed specifically to deal with massive, building-targeting tanks.
This creates a devastating crossfire 'kill zone' that shreds even the highest-level Golems and Giants in seconds.
- Do not pre-plant the turret.
- Understand the 'blind spot' of certain turrets.
- If you use the exact same tile every time, they will predict it with a fireball.
Countering the Artillery
The rules of placement change entirely when you are facing a 'Siege' deck that uses X-Bows or Mortars planted on their side of the river.
Place a splash-damage building like a Bomb Tower directly in the center to safely absorb and destroy the endless waves of cheap units.
| Enemy Threat | How to Alter Your Geometry |
|---|---|
| Flying Units (e. If you have any inquiries with regards to where by and how to use tower rush, you can make contact with us at our own website. g., Balloon) | Must be placed slightly higher and more central, as flying units ignore the river and take a direct diagonal path |
| Heavy Spell Push | Place the building extremely high up by the river so the lightning spell cannot physically hit the building and your tower simultaneously |
The Architecture of Victory
When you master turret placement, your opponent will feel as though their units are fighting through thick mud.
Defense truly wins championships.