Splash vs Single-Target Defenses in Tower Rush

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Have a zap or log ready to clear swarms instantly. If you loved this article and you would love to receive much more information relating to tower rush i implore you to visit our web-page.

The primary choice boils down to a fundamental dichotomy: do you need area-of-effect splash damage, or massive single-target elimination?


Making the wrong choice will leave a glaring weakness in your roster that experienced opponents will ruthlessly exploit.


High DPS Defenses


Single-target defenses, such as the Inferno Tower or the Cannon, are designed specifically to deal with massive, high-hitpoint threats.


These buildings are absolutely mandatory if the current competitive meta is heavily dominated by slow, expensive 'beatdown' decks.


  • Have a zap or log ready to clear swarms instantly.
  • Maximize the walking distance.
  • You must bait out their stun first.

Area of Effect Buildings


A Bomb Tower placed in the center of the arena can single-handedly stop a massive, ten-elixir swarm push while taking minimal damage.

Tower Bridge Light Trails

If a heavy tank locks onto a Bomb Tower, the building will barely scratch the tank's armor before crumbling into dust.


Tower TypeBest AgainstHard Counter
Single-Target (e. Here is more regarding tower rush have a look at our webpage. g., Inferno Tower)Golem, Giant, Lava Hound, Mega KnightSkeleton Army, Minion Horde, Goblin Gang
AoE BuildingMassive ground swarms, bridge spam, bait decksLacks the raw damage to stop a massive push

Balancing Your Defenses


If you already run three area-of-effect spells, you probably do not need a splash damage building; take a single-target killer instead.


Master the placements of both architectural styles, and you will construct an impenetrable fortress.

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