Top Clan War Cards in Tower Rush

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While the standard ranked ladder requires you to master only a single, perfectly optimized deck of eight cards, Clan Wars are an entirely different beast.


Because you cannot use your favorite spell or primary win condition in every single battle, versatility and card replacement become the most critical skills.


The Spell Bottleneck


The most immediate and brutal bottleneck you will face when building four unique decks is the severe lack of reliable small spells.


If you put your max-level Log in your first war deck, but your Zap is only level 9 for your second deck, you will lose the second war match because your Zap won't kill equal-level goblins.


  • Ensure every deck has one heavy nuke for overtime.
  • Level up the Barbarian Barrel.
  • The Bomber or Fire Spirit can act as a pseudo-spell to clear swarms in your 4th deck.

Versatile Support Units and Substitutions


The Musketeer is arguably the best, most versatile anti-air unit in the game, but she can only be used in one of your four war battles.


Cards that provide multiple functions—like the Electro Wizard, who provides anti-air DPS AND a spawn stun effect—are incredibly valuable in Clan Wars.


Deck ConceptThe Rule
Deck 1: The 'Main' Ladder DeckUse your absolute best, highest-level cards here to guarantee at least one flawless victory for your clan
Deck 4: The 'Leftover' DeckUsually a bizarre, off-meta creation (like a double-spawner deck); rely on confusing the opponent rather than raw stats

The True Test of Mastery


A player with one maxed-out deck and thirty level 1 cards is a liability to their guild in a serious Clan War.


A true champion can win with any hand they are dealt.



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