The Most Annoying Strategies to Face in Tower Rush and How to Counter Them

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Play fast and erratic. They cannot rocket both sides at once.

Facing one of these toxic archetypes can easily ruin your mood and cause a massive losing streak if you aren't prepared.


Understanding how these annoying strategies function is the first step toward completely dismantling them.


The Unbreakable Wall


Perhaps the most hated strategy in the entire genre is the hyper-defensive spell-cycle deck.


If you allow them to sit at ten mana, you have already lost; you must force them to spend their resources on defense constantly.


  • Play fast and erratic.
  • They cannot rocket both sides at once.
  • Don't rely on ground tanks.

The Relentless Assualt


On the opposite end of the spectrum is the player who drops fast, punishing units directly at the bridge the entire game.


Once you survive their initial flurry and build an elixir advantage, their lack of a heavy tank makes them incredibly vulnerable to a massive counter-push.


Toxic ArchetypeCore Concept
The Artillery DeckProtecting it with infinite cheap troops
Instant DestructionDropping a Balloon with a speed buff and freezing all your defenders instantly

Mastering Your Emotions


They want you to get angry, spam emotes, and abandon your carefully planned strategy in a fit of rage.

a street light with birds sitting on top of it

Dismantling a toxic strategy piece by piece is one of the most rewarding feelings in competitive gaming.



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