However, the single most impactful, game-deciding upgrade you can possibly achieve is the overall level of your King Tower (your base account level).
This article details exactly why base leveling is critical and how a single level difference completely alters specific troop interactions.
Hitpoints and Damage Breakpoints
For example, a level 11 Princess tower might require three shots to kill a level 11 Goblin.
This single extra shot changes everything. If you liked this post and you would like to obtain far more facts about tower rush kindly visit our page. If a Goblin Barrel lands on your level 10 tower, those goblins will survive significantly longer, resulting in hundreds of extra points of chip damage over the course of the match.
- If you are underleveled, you MUST play perfectly.
- Spend your excess gold on leveling level 1 cards to level 6.
- The King Tower damage also increases.
The Psychological Advantage
When the match loads and the opponent sees that your towers are level 14 while theirs are level 13, they immediately know they are fighting an uphill battle.
You know that your towers can absorb a few extra hits from a stray Miner or a predictive Fireball without crumbling.
| The Scenario | Equal Level Tower | The Disadvantage |
|---|---|---|
| Defending a lone Furnace Fire Spirit | The Princess tower kills the spirit in one shot before it jumps, taking zero damage | The Princess tower leaves the spirit with 1 HP, allowing it to jump and deal 200+ splash damage to the tower |
| Defending an equal-level Minion Horde | Towers kill each Minion in 3 shots, minimizing the total swarm damage taken | Towers require 4 shots per Minion, allowing the Horde to easily destroy the entire tower if unsupported |
Building the Base
It should be an active goal; you should be constantly calculating the fastest, cheapest way to acquire the experience points needed for the next level.
Reinforce your walls, upgrade your base, and give your troops the sturdy fortress they deserve.