Why Anti-Air is Crucial in Tower Rush

التعليقات · 12 الآراء

If you have any sort of questions pertaining to where and how you can utilize tower rush, you can contact us at the site.

When players first begin their journey in an arena battler, they almost exclusively focus on the ground war.


Flying units operate under a completely different set of physical rules than ground units.


Why the Skies Matter


The Balloon will simply float over your defending ground troops, drop a single bomb, and instantly delete a massive chunk of your tower's health.


If you drop an 8-elixir Golem and the opponent plays a 5-elixir Minion Horde directly on top of it, the Golem will die before it even crosses the river if you do not have a spell or anti-air support ready.


  • Never build a deck with only one anti-air card.
  • Flying anti-air units (like Mega Minion) are safer because they avoid ground melee.
  • Always space your anti-air units apart.

Building the Anti-Air Package


A mathematically sound deck requires at least two reliable anti-air units and one spell capable of hitting air targets.


If you are playing a heavy Beatdown deck, you must also include 'Splash Anti-Air' (Baby Dragon, Electro Dragon, Executioner).


The DangerHow to Defend It
The Lava Hound (Massive flying tank)Ignore it initially; focus all anti-air on the support troops behind it, then clear the 'pups' when it pops
The Inferno Dragon (Escalating beam damage)Use an Electro Wizard or Zap spell to constantly stun it and reset its damage beam to zero

Total Coverage


A deck with weak anti-air is a fundamentally flawed deck, regardless of how strong its ground game is.


Keep your eyes to the sky.



If you have any concerns concerning exactly where and how to use tower rush, you can make contact with us at our webpage.
التعليقات