Siege players use massive artillery buildings—specifically the X-Bow or the Mortar—planted firmly on their own side of the map to snipe the enemy base from afar.
Playing Siege requires an entirely different skill set than standard beatdown or cycle decks; it demands absolute geometric precision and flawless defensive mechanics.
Protecting the Asset
Your sole objective is to protect that X-Bow at all costs; if it locks onto the enemy tower for even five seconds, the game is practically won.
You use these cheap troops as meat shields, physically blocking enemy tanks and assassins from ever touching your precious artillery.
- Never play your X-Bow if you don't have the elixir to protect it.
- The Tesla acts as the primary shield for the artillery.
- Always know the opponent's 'tank' cycle.
Different Flavors of Siege
The X-Bow is a high-risk, high-reward machine gun; it costs 6 elixir and requires intense, immediate protection, but it can shred a tower from 100% to 0% in seconds.
Because it is cheaper, it is less punishing if it gets destroyed, making Mortar decks slightly more forgiving and versatile.
| What Beats Siege | How to Respond |
|---|---|
| Heavy Tanks (Golem, Giant) blocking the shots | Play hyper-defensively; use the Siege weapon purely as a defensive building in the center to stall for a draw |
| Heavy Spells (Rocket, Lightning) destroying the weapon | You must out-cycle their spell; play your X-Bow faster than they can draw their Rocket |
A War of Attrition
You are playing a strategy designed specifically to deny the opponent the ability to play their own game.
Master the geometry, build the wall, and snipe them from safety.
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