The Control Archetype in Tower Rush

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Health is a resource; elixir is king. If they have a Balloon, save your Tesla EXCLUSIVELY for that Balloon.

Control decks are entirely reactive; they have absolutely no intention of launching massive, proactive attacks at the bridge.


This article will teach you the fundamental principles of the Control playstyle and how to build an unbreakable digital fortress.


Building the Wall


Your goal is to use this building, supported by cheap spells and versatile ranged units, to perfectly counter whatever the opponent throws at you.


You repeat this process endlessly, meticulously banking your small profits until you have such a massive elixir advantage that the opponent is mathematically bankrupt and defenseless.


  • Health is a resource; elixir is king.
  • If they have a Balloon, save your Tesla EXCLUSIVELY for that Balloon.
  • You must establish your dominance early.

The Slow Death


The Miner, Goblin Barrel, and continuous spell cycling (like throwing Fireballs) are the primary tools used to achieve this slow death.


The opponent is so focused on trying to break your impenetrable defense that they barely notice their own tower health slowly draining away, 200 hitpoints at a time.


Tactical ApproachHow it WorksThe Outcome
The Spell Cycle FinishUsing all elixir in overtime purely for heavy spells while defending with cheap cycle cardsGuarantees unblockable tower damage, winning the game regardless of the opponent's defensive strength
The Miner Poison ComboSending a Miner to the tower and instantly covering the area in Poison to kill their defensive swarmsSecures guaranteed chip damage while simultaneously destroying the opponent's counter-attack troops

The Master of Patience


You are a martial artist, using the opponent's own aggressive momentum and weight against them.


Let them rage, let them spam emotes, let them exhaust their resources.



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