Drafting and Deck Building in Tower Rush

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While constructing a deck from your personal, pre-leveled collection is the standard way to play, it often leads to a stale, repetitive meta.


You cannot rely on overleveled cards or muscle memory from playing the same deck for two years.


The Golden Rules of Picking


If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.


Secondly, you must prioritize heavy removal spells like Poison, Fireball, or Lightning.


  • Always draft the counter to the card you give away.
  • Skeletons or Ice Spirits are universally useful.
  • If forced to choose between two terrible cards, give them the more expensive one.

The Art of the Bad Gift


Try to identify what kind of deck they are accidentally building, and feed them cards that completely ruin that synergy.


Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.


Card PairingYour SelectionThe Gift
Fast Attacker vs Slow BuildingAlways take the Hog RiderIt is incredibly expensive and easy to defend against
Spell vs SwarmTake The LogYou instantly know one of their cards and have the exact counter ready

Embracing the Chaos


Do not panic; remember that your opponent's deck is likely just as weird and disjointed as yours.


Draft modes force you out of your comfort zone, teaching you how to use cards you normally ignore.



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