Why King Tower Level Matters in Tower Rush

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This single extra shot changes everything. When you loved this article and you want to receive details with regards to tower rush generously visit our own webpage.

However, the single most impactful, game-deciding upgrade you can possibly achieve is the overall level of your King Tower (your base account level).


The level of your King Tower dictates the maximum hitpoints and the damage-per-second of all three of your defensive structures (the two Princess towers and the central King tower).


Hitpoints and Damage Breakpoints


For example, a level 11 Princess tower might require three shots to kill a level 11 Goblin.


This single extra shot changes everything. If you have any concerns regarding wherever and how to use tower rush, you can call us at our own page. If a Goblin Barrel lands on your level 10 tower, those goblins will survive significantly longer, resulting in hundreds of extra points of chip damage over the course of the match.


  • A +1 King level advantage usually equates to roughly 300-400 extra hitpoints on each Princess tower.
  • Higher level towers kill Minions and Skeletons much faster.
  • Donating is the fastest way to earn the Account XP required to level up your King Tower.

The Psychological Advantage


Beyond the raw mathematics, entering a match with a higher King level provides a massive psychological advantage.


You know that your towers can absorb a few extra hits from a stray Miner or a predictive Fireball without crumbling.


Breakpoint ExampleEqual Level TowerThe Disadvantage
Defending a lone Furnace Fire SpiritThe Princess tower kills the spirit in one shot before it jumps, taking zero damageThe Princess tower leaves the spirit with 1 HP, allowing it to jump and deal 200+ splash damage to the tower
Defending an equal-level Minion HordeTowers kill each Minion in 3 shots, minimizing the total swarm damage takenTowers require 4 shots per Minion, allowing the Horde to easily destroy the entire tower if unsupported

Prioritizing the Foundation


It should be an active goal; you should be constantly calculating the fastest, cheapest way to acquire the experience points needed for the next level.


When a match comes down to a 50-hitpoint tiebreaker in overtime, you will be thankful for that extra level.

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