Siege players use massive artillery buildings—specifically the X-Bow or the Mortar—planted firmly on their own side of the map to snipe the enemy base from afar.
This playstyle is often viewed as incredibly toxic by the community because it forces the opponent to constantly play offense against a heavily fortified position.
The Core Philosophy: Defend the Artillery
When you place an X-Bow at the bridge, it takes several seconds to deploy, during which time the opponent will panic and drop everything they have to destroy it.
You use these cheap troops as meat shields, physically blocking enemy tanks and assassins from ever touching your precious artillery.
- If you know they will use a Skeleton Army to distract the X-Bow, hover your Log and drop it the second the X-Bow deploys.
- Let the X-Bow die, cycle your cards, and try again later.
- In double elixir, you can often place a defensive X-Bow in the center of the map.
Choosing Your Artillery
The X-Bow is a high-risk, high-reward machine gun; it costs 6 elixir and requires intense, immediate protection, but it can shred a tower from 100% to 0% in seconds.
The Mortar's blind spot also makes it uniquely difficult to destroy with melee units, as it will simply ignore them and continue firing at the tower while your cheap troops defend it.
| Siege Weapon | Stats | How to Use It |
|---|---|---|
| The X-Bow | 6 Elixir, fast firing, high overall DPS | Requires absolute dedication to defending it; relies on out-cycling enemy tanks for a direct lock-on |
| Splash Artillery | 4 Elixir, slow firing, splash damage | Can be used defensively to clear swarms, or offensively for slow, consistent chip damage over the whole match |
The Mental Toll of Siege
You are playing a strategy designed specifically to deny the opponent the ability to play their own game.
Welcome to the artillery division.
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