Top Clan War Cards in Tower Rush

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Do not put Fireball and Poison in the same deck. It is often ignored on the ladder, but in Clan Wars, it is a mandatory replacement for The Log.

To participate effectively in Guild versus Guild (GvG) content, players are usually required to construct four completely unique decks without overlapping any cards.


Understanding which cards provide the most universal value and how to substitute them efficiently is the key to securing victory for your clan.


The Spell Bottleneck


This means your fourth deck will likely have to rely on Arrows or the Barbarian Barrel, drastically changing how that specific deck handles swarm defense.


Because small spells are the absolute foundation of defense, you must level up every single 2-elixir and 3-elixir spell in the game evenly.


  • Do not put Fireball and Poison in the same deck.
  • It is often ignored on the ladder, but in Clan Wars, it is a mandatory replacement for The Log.
  • If you run out of small spells, use cheap splash-damage troops.

The Jack of All Trades


You must find and level up adequate substitutions for her specific role: the Dart Goblin, the Flying Machine, the Electro Wizard, or the Hunter.


Cards that provide multiple functions—like the Electro Wizard, who provides anti-air DPS AND a spawn stun effect—are incredibly valuable in Clan Wars.


The StrategyHow to Build It
Deck 1: The 'Main' Ladder DeckUse your absolute best, highest-level cards here to guarantee at least one flawless victory for your clan
Deck 4: The 'Leftover' DeckUsually a bizarre, off-meta creation (like a double-spawner deck); rely on confusing the opponent rather than raw stats

A Clan Warrior's Arsenal


A player with one maxed-out deck and thirty level 1 cards is a liability to their guild in a serious Clan War.


Broaden your horizons, master the substitutions, and bring glory to your banner.



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