How to Upgrade Your Base in Tower Rush

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Mastering cards often grants massive XP bonuses. A high-level tower means nothing if your spells are weak.

In most arena battlers, your account level (often represented as a King Tower or Base Headquarters) dictates the health and damage of your main defensive structures.


This guide will detail the most effective methods for leveling up your towers and securing that crucial hitpoint advantage.


Gaining XP Through Upgrades


Every time you spend gold to increase a card's level, you are rewarded with a burst of experience points.


Upgrading a card from level one to level two costs virtually nothing and provides a very high amount of XP per gold coin spent.


  • Mastering cards often grants massive XP bonuses.
  • A high-level tower means nothing if your spells are weak.
  • Gold is the ultimate bottleneck for base progression.

The Secondary Source: Clan Donations


This is a massive progression error; donating provides both gold and crucial experience points instantly.


You are essentially converting cards you will never use into base hitpoints and currency.


Experience SourceValue
Starter LevelingIncredibly high efficiency; the absolute best way to gain quick XP if you have a slight gold surplus
Maxing OutExtremely low efficiency; costs 100,000 gold for a tiny XP bump, but mandatory for competitive viability

The Margin of Victory


In close matches, the winner is often decided by a tower surviving with less than fifty hitpoints.


Furthermore, higher level towers deal more damage per shot, altering crucial interactions against enemy swarms.



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