Splash vs Single-Target Defenses in Tower Rush

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It provides great value against fast units like the Hog Rider. For more on tower rush take a look at the web-site. It costs a massive amount of elixir and decays over time. Don't let the tank connect.

Your defensive structure acts as the anchor of your entire strategy, dictating exactly what types of enemy pushes you can comfortably survive.


This comprehensive guide explores the specific use-cases, strengths, and weaknesses of both categories of defensive architecture.


The Single-Target Tank Killers


The Inferno Tower is the ultimate example, possessing a damage beam that ramps up exponentially the longer it stays locked on a single target.


These buildings are absolutely mandatory if the current competitive meta is heavily dominated by slow, expensive 'beatdown' decks.


  • It provides great value against fast units like the Hog Rider.
  • It costs a massive amount of elixir and decays over time.
  • Don't let the tank connect.

Area of Effect Buildings


A Bomb Tower placed in the center of the arena can single-handedly stop a massive, ten-elixir swarm push while taking minimal damage.


If a heavy tank locks onto a Bomb Tower, the building will barely scratch the tank's armor before crumbling into dust.


Meta EnvironmentRecommended Tower
Everyone is playing Golem or GiantInferno Tower is absolutely mandatory to survive the sheer health pools of the enemy pushes
Log Bait / Swarm MetaBomb Tower provides incredible value and cannot be overwhelmed by sheer numbers

Making the Final Choice


If you already run three area-of-effect spells, you probably do not need a splash damage building; take a single-target killer instead.


Master the placements of both architectural styles, and you will construct an impenetrable fortress.



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