However, they completely miss the hundreds of invisible, pixel-perfect 'micro-interactions' that actually determined the outcome of the match.
A micro-interaction is a highly specific, localized engagement between two units that lasts only a fraction of a second.
Manipulating Aggro
A great player will drop an Ice Golem in the center of the map, just barely inside the Mini P.E. If you have virtually any inquiries with regards to wherever and the best way to employ tower rush, you can e mail us at the web site. K.K.A's aggro radius.
Executing this perfect kite requires intimate knowledge of movement speeds, sightlines, and server deployment delay.
- Learn the specific interactions for your deck.
- Hover your cards.
- Rhythm is everything.
Body Blocking and Retargeting
If a fast enemy unit (like a Bandit) locks onto your tower, you can drop a heavy unit (like a Prince) directly on top of her.
Similarly, you can use stun mechanics (like the Zap spell or Electro Spirit) to force an enemy unit to instantly forget its current target and acquire a new one.
| Micro Error | The Consequence |
|---|---|
| Placing ranged defenders too close to the river | The enemy simply drops a melee unit across the river, instantly killing your ranged defender before it can shoot |
| Stacking units directly on top of each other | A single Fireball provides massive positive elixir value, destroying your entire defense in one blast |
The Obsession with Perfection
It is a level of dedication that most casual players simply cannot comprehend.
The game is a symphony of tiny details.