The Ultimate Guide to LavaLoon in Tower Rush

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Building the Armada The core execution of the LavaLoon strategy is deceptively simple: you deploy the Lava Hound in the back corner of the arena to absorb all incoming anti-air fire If you treasured.

If the Golem is the undisputed king of ground-based Beatdown, the 'LavaLoon' combination is the terrifying, uncontested emperor of the skies.


However, playing LavaLoon effectively requires an incredibly specific mindset; you are abandoning the ground war entirely, which leaves your towers highly vulnerable to fast rushes.


Building the Armada


The core execution of the LavaLoon strategy is deceptively simple: you deploy the Lava Hound in the back corner of the arena to absorb all incoming anti-air fire.


If the opponent has already used their Zap or Arrows, these Pups will deal massive swarm damage to the tower, perfectly complementing the Balloon's heavy single hits.


  • A perfectly timed Lightning spell will instantly destroy the opponent's Inferno Tower and Musketeer, clearing the path.
  • Send him to the tower exactly as the Lava Hound pops to tank for the fragile Lava Pups.
  • You will often trade towers in the first two minutes.

The Painful Ground Defense


The absolute hardest part of playing LavaLoon is surviving the ground phase of the game, especially against fast Cycle or Bridge Spam decks.


While the enemy is busy fighting the skeletons spawned by the Tombstone, your Mega Minion can safely kill them from the air.


LavaLoon PhaseWhat to DoThe Danger
Single Elixir (First 2 Mins)Play Tombstone defensively, use Mega Minion to defend, only play Lava Hound if you have a massive elixir advantagePlaying the Hound first, instantly losing the opposite tower to a fast rush, and having no elixir to support the Hound
Double Elixir (Final Minute)Drop the Hound in the back, support it with Balloon and spells, completely ignore minor damage to your own towersPanicking and using your Lightning spell defensively instead of saving it to destroy their anti-air

The Aerial Victory


You are trading early ground vulnerability for late-game aerial invincibility.


The ground is for peasants.



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